The name Qÿhtvehb Yutt Gewrcht is derived from the Sylvin language, as Qÿhtvehb Yutt Gewrcht was founded by Skarfaec, who was culturaly Undermountain.
Climate
Qÿhtvehb Yutt Gewrcht has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 16°C (60°F). Qÿhtvehb Yutt Gewrcht receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the spring. Qÿhtvehb Yutt Gewrcht covers an area of nearly 68 km2 (27 mi2), and an average elevation of 2038 m (6686 ft) above sea level.
Overview
Qÿhtvehb Yutt Gewrcht was founded durring the early 12th century in summer of the year 1148, by Skarfaec. The establishment of Qÿhtvehb Yutt Gewrcht suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Qÿhtvehb Yutt Gewrcht was built using the conventions of Undermountain durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Yutt Gewrcht is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qÿhtvehb Yutt Gewrcht is was constructed arround several narrow paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qÿhtvehb Yutt Gewrcht, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Qÿhtvehb Yutt Gewrcht gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qÿhtvehb Yutt Gewrcht brings to mind.
Civic Infrastructure
Qÿhtvehb Yutt Gewrcht possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qÿhtvehb Yutt Gewrcht has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qÿhtvehb Yutt Gewrcht has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Yutt Gewrcht. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Yutt Gewrcht's parks.
Qÿhtvehb Yutt Gewrcht has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Yutt Gewrcht.
Qÿhtvehb Yutt Gewrcht has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qÿhtvehb Yutt Gewrcht has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qÿhtvehb Yutt Gewrcht has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qÿhtvehb Yutt Gewrcht has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qÿhtvehb Yutt Gewrcht has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Yutt Gewrcht has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qÿhtvehb Yutt Gewrcht has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Yutt Gewrcht's public wards, blessings, and other arcane systems.
Qÿhtvehb Yutt Gewrcht has an Millitary Academy which trains military officers and specilists.
Qÿhtvehb Yutt Gewrcht possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qÿhtvehb Yutt Gewrcht's grid is powered by an arcane means.
Qÿhtvehb Yutt Gewrcht possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qÿhtvehb Yutt Gewrcht has a first rate hospital which caters to anyone in need of long term medical care.
Qÿhtvehb Yutt Gewrcht has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qÿhtvehb Yutt Gewrcht has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Yutt Gewrcht's natural decorations nor waterways.
Qÿhtvehb Yutt Gewrcht has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qÿhtvehb Yutt Gewrcht has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qÿhtvehb Yutt Gewrcht has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Qÿhtvehb Yutt Gewrcht is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Qÿhtvehb Yutt Gewrcht's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
Due to the actions of local Kami, summer is skipped in Qÿhtvehb Yutt Gewrcht.
The Tick, Giant near Qÿhtvehb Yutt Gewrcht are known to be a mutant strain of the creature.
Qÿhtvehb Yutt Gewrcht's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Illusion energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 31
Farmers: 48
Farm Laborer: 89
Hunters: 53
Milk Maids: 37
Ranchers: 21
Ranch Hands: 42
Shepherds: 41
Farmland: 64978 m2
Cattle and Similar Creatures: 4011
Poultry: 48132
Swine: 3208
Sheep: 160
Goats: 32
Horses, Mounts, and Beasts of Burden: 1604
Craftsmen
Arms and Toolmakers: 32
Blacksmiths: 36
Bookbinders: 21
Buckle-makers: 20
Cabinetmakers: 35
Candlemakers: 61
Carpenters: 50
Clothmakers: 45
Coach and Harness Makers: 16
Coopers: 41
Copper, Brass, Tin, Zinc, and Lead Workers: 21
Copyists: 15
Cutlers: 13
Fabricworkers: 35
Farrier: 97
Furriers: 10
Glassworkers: 53
Gunsmiths: 37
Harness-Makers: 15
Hatters: 29
Hosiery Workers: 11
Jewelers: 18
Leatherwrights: 38
Locksmiths: 15
Matchstick makers: 25
Musical Instrument Makers: 23
Painters, Structures and Fixtures: 20
Paper Workers: 22
Plasterers: 21
Pursemakers: 27
Roofers: 17
Ropemakers: 16
Rugmakers: 16
Saddlers: 29
Scabbardmakers: 35
Scalemakers: 18
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 15
Shoemakers: 15
Soap and Tallow Workers: 54
Tailors: 97
Tanners: 20
Upholsterers: 23
Watchmakers: 21
Weavers: 45
Whitesmiths: 13
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 22
Booksellers: 24
Butchers: 36
Chandlers: 36
Chicken Butchers: 49
Entrepreneurs: 16
Fine Clothiers: 43
Fishmongers: 40
Florists: 9
Potion Sellers: 27
Resellers: 66
Spice Merchants: 22
Wine-sellers: 33
Wheelwright: 23
Woodsellers: 15
Service workers
Bakers: 76
Barbers: 86
Coachmen: 21
Cooks: 76
Doctors: 36
Gamekeepers: 23
Grooms: 13
Hairdressers: 53
Healers: 47
Housekeepers: 47
Housemaids: 89
House Stewards: 44
Inns: 14
Laundry maids: 27
Maidservants: 66
Nursery Maids: 30
Pastrycooks: 51
Restaurateur: 66
Tavern Keepers: 69
Specialized Laborer
Ashworkers: 21
Bleachers: 15
Chemical Workers: 9
Coal Heavers: 33
In-Town Couriers: 36
Long Haul Couriers: 40
Dockyard Workers: 32
Gas Workers: 7
Hay Merchants: 13
Leech Collectors: 45
Millers: 35
Miners: 38
Oilmen and Polishers: 23
Postmen: 37
Pure Finder: 21
Skinners: 50
Sugar Refiners: 9
Tosher: 23
Warehousemen: 59
Watercarriers: 34
Watermen, Bargemen, etc.: 43
Skilled Laborers
Accountants: 20
Alchemist: 23
Clerk: 30
Dentists: 15
Educators: 41
Engineers: 23
Gardeners: 16
Mages: 12
Plumbers: 17
Pharmacist: 19
Professors: 6
Scientists: 12
Wizards: 7
Civil Servants
Adventurers: 14
Bankers: 22
Civil Clerks: 34
Civic Iudex: 17
Consultants: 10
Exorcist: 35
Fixers: 19
Kami Clerk: 29
Landlords: 31
Lawyers: 19
Legend Keepers: 27
Militia Officers: 200
Monks, Monastic: 48
Monks, Civic: 47
Historian, Oral: 36
Historian, Textual: 19
Policemen, Sheriffs, etc.: 37
Priests: 61
Rangers: 21
Rat Catchers: 25
Scholars: 24
Spiritualist: 30
Slayers: 8
Storytellers: 71
Military Officers: 47
Cottage Industries
Brewers: 51
Comfort Services: 64
Enchanters: 17
Herbalists: 18
Jaminators: 51
Needleworkers: 50
Potters: 26
Preserve Makers: 48
Quilters: 24
Seamsters: 100
Spinners: 45
Tinker: 18
Weaver: 42
Artists
Actors: 17
Architects: 6
Bards: 25
Costumers: 9
Dancers: 19
Drafters: 10
Engravers: 13
Fine Furniture Carpenters: 7
Glaziers: 16
Inlayers: 14
Musicians: 50
Painters, Art: 8
Playwrights: 17
Sculptors, Art: 14
Wood Carvers: 53
Writers: 53
Produce Industries
Butter Churners: 57
Canners: 48
Cheesmakers: 51
Ice Merchants: 7
Millers: 29
Picklers: 26
Smokers: 20
Stockmakers: 18
Tobacconists: 25
Tallowmakers: 35
6088 of Qÿhtvehb Yutt Gewrcht's population work within a Foundational Occupation.
331 work in Agriculture
1346 work as Craftsmen
481 work as Merchants
934 work as Service Workers
623 work as General Laborers
241 work as Skilled Laborers
931 work as Civil Servants
554 work in Cottage Industries
331 work as Artists
316 work in Produce Industries
9475 of Qÿhtvehb Yutt Gewrcht's population do not work in a formal occupation, but do contribute to the local economy. 481 (3%) are noncontributers.
Points of Interest
Qÿhtvehb Yutt Gewrcht makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century an unusualy harsh winter spawned a deadly blizard to Qÿhtvehb Yutt Gewrcht. The ice, snow, and wind killed 157 people, 195 livestock, and destroyed 71. The event is remembered as Trepidation's Breath.